![]() you really arent losing much by dropping a fort or treachery to fit a bramble in the grand scheme of things anyway. Think of it as another extremely easy source of chip damage that you can layer on top of everything else. Tho generally ranged monsters have lower hp anyway. So its benefits are more notable the beefier the monsters are.Īnd lastly it is more viable in areas dominated by aggressive melee creatures. Their might aura increases the damage of all your summons even further. I should note that bramble is largely unnecessary on players 1 just because getting even one body on the floor will often be enough to pop the whole screen. All the mercs atre useful but a summon necro gets the most benefit from the act2 nightmare offensive mercs. The third is if you use a fire golem, but you will use notice bosses like diablo chunking themselves for damage not unlike a decent proc of crushing blow. more mobs will be weakend from self damage and will require fewer CEs to put down. ![]() The second is that in general melees where your summons are spread out fighting blobs of melee mobs (really notable vs cows) you will start to notice that it will be a easier to get the CE chain going. The first is that you will notice that mobs fighting your non merc skeletons will drop faster, especially in higher players games where the mobs have time to kill themselves on your minions.
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